According to Microsoft’s CEO, the next major advancement in computing will be out in the next year. HoloLens is an augmented reality headset that sets itself apart from other applications like Google Glass and Oculus Rift. This technology is intended to blend the virtual experience with reality.
Developers and enterprises will have access to the technology first. Consumers may have to wait a while longer. So, what’s difference between these three wearable pieces of technology?
• Google Glass – This headset allows wearers to access information in a hands free format. Users cannot interact with the experience, but they can share their line of site with users on other devices. Google Glass features a small touchpad, camera, and display. Google is working on the second generation of the technology. In the future, Google Glass may start to mix virtual reality and augmented reality to enhance the user-experience.
• Oculus Rift – Another coveted piece of equipment, the Oculus Rift headset places wearers completely in a virtual reality. Used primarily for gameplay, the headset can transport users to the foreign worlds in Halo or a roller coaster simulation. The consumer version of this technology won’t be available until sometime in 2016.
• HoloLens – HoloLens offers a blended experience that is part digital and part reality. Imagine planning your home design and placing objects in the room to see what they look like before purchasing or presenting a new application to a focus group and making changes to the technology as the meeting progresses. Windows 10 will support the holographic technology when it becomes available.
These headset technology assets all offer a unique and beautiful offering to the world of technology. As these first generation devices come and go, user adoption will likely increase and make headset technology a widely-used and practical accompaniment to other mobile devices at home, on-the-go, or in the office.